
SAGA | Age of Invasions | Hardback Book Expansion
SAGA Age of Invasions is a SAGA supplement which covers the era of the Great Invasions that ended in 476 AD when the last Roman emperor was dethro...
View full detailsSAGA Age of Invasions is a SAGA supplement which covers the era of the Great Invasions that ended in 476 AD when the last Roman emperor was dethro...
View full detailsFantasy is the crucible in which the most heroic tales are forged. In these worlds, a simple barbarian can become a king, an ancient sorcerer can ...
View full detailsAn investigative roleplaying game of horrors both ancient and modern, inspired by the works of Arthur Machen and powered by the GUMSHOE system.Brit...
View full detailsThese scenario cards contain all the components needed to generate the random scenarios found in the Dropfleet Commander rulebook. This set include...
View full detailsBP1891 - Through the Hedgerow A Roleplaying Game of Rustic Fantasy A fantasy roleplaying game of hope and heroism in which gifted mortals and Fay...
View full detailsWars of the First Empire - A Soldiers of Napoleon Supplement Refight the battles of the early Napoleonic Wars as France and her allies march in con...
View full detailsRefight the many battles of the Peninsular War as France and her allies march in conquest of Portugal and Spain, with Soldiers of Napoleon’s exciti...
View full details"WELCOME TO Soldiers of Napoleon, a set of card-driven, tabletop miniature wargames rules for the battles of the Napoleonic Wars, 1805 to 1815, ten...
View full detailsBP1758 - L'Art De La Guerre. V.4 L’Art de la Guerre allows you to play battles between all of the armies from early antiquity to the late Middle Ag...
View full detailsDead Man’s Hand "The Good" with Cards This also includes 13 rules cards for the factions in the book. These are limited availability and only avail...
View full detailsWelcome to the Third Edition of Bolt Action, the world’s greatest World War II wargame! Inside this rulebook you’ll find all the rules you ...
View full detailsThe Book of Battles is an unusual supplement. It is not a SAGA Universe, but a collection of scenarios and game variants that can be applied to an...
View full details‘O’ Group is a set of WWII battalion level rules designed for a player to command a battalion sized force plus supports, or a multiplayer game wher...
View full detailsDesigned by Dave Brown, this is the second edition of General d’Armee, a rule set designed for Divisional and Corps size actions in the Napoleonic ...
View full detailsStrength & Honour is a fast-resolution Ancient wargame, playable on a relatively small surface using any scale of figures but with an emphasis ...
View full detailsWritten by veteran game designer Dave Brown, Pickett’s Charge are an exciting and dynamic game with plenty of fast-paced action combined with a com...
View full detailsThe Raiders for Dux Britanniarum is an expansion to the main rules which introduces three new factions to the game; the Irish, the Scotti and the P...
View full detailsDux Britanniarum is a set of rules for wargaming and campaigning in the Age of Arthur. Covering the period 450AD to 600AD the rule book combine all...
View full detailsThe book is a 120-page handbook that provides comprehensive coverage of the campaigns in Malaya, Hong Kong, Burma and the Dutch East Indies. Includ...
View full detailsBiggest of all is the truly massive section on Army lists. Here we wanted to provide a really comprehensive guide to the period and in doing so we...
View full detailsWhat a Tanker! is a fun and fast game of WWII tank combat which focusses on the players taking command of one (or more) tanks and fighting their wa...
View full detailsAt 104 pages, the rules include the complete rules, a scenario generation system and Army Lists for Britain, Germans, the United States and Soviet ...
View full detailsWhat a Cowboy is a set of fun wargames rules for gunfight in the Wild West, ideally between four and ten figures a side. The rules are broken down ...
View full detailsSharp Practice covers large skirmishes in the black powder era, from 40 to 60 men a side, but with room to push that up to 100 plus if you care to ...
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